Fire Icon FieryGS: Open-World Fire Synthesis with Physics-Integrated Gaussian Splatting

1School of EECS, Peking University 2School of Intelligence Science and Technology, Peking University
3Yuanpei College, Peking University 4ByteDance Seed 5Wangxuan Institute of Computer Technology, Peking University 6Beijing Academy of Artificial Intelligence, Beijing, China
*equal contributions, project lead, corresponding author
Using multi-view images as input, FieryGS constructs 3D scenes with physically-based Gaussian Splatting techniques to enable efficient, photorealistic and physically plausible fire synthesis.

Abstract

We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workflows, limiting their scalability to the real world. Recent scene modeling advances like 3D Gaussian Splatting (3DGS) enable high-fidelity real-world scene reconstruction, yet lack physical grounding for combustion. To bridge this gap, we propose FieryGS, a physically-based framework that integrates physically-accurate and user-controllable combustion simulation and rendering within the 3DGS pipeline, enabling realistic fire synthesis for real scenes. Our approach tightly couples three key modules: (1) multimodal large-language-model-based physical material reasoning, (2) efficient volumetric combustion simulation, and (3) a unified renderer for fire and 3DGS. By unifying reconstruction, physical reasoning, simulation, and rendering, FieryGS removes manual tuning and automatically generates realistic, controllable fire dynamics consistent with scene geometry and materials. Our framework supports complex combustion phenomena—including flame propagation, smoke dispersion, and surface carbonization—with precise user control over fire intensity, airflow, ignition location and other combustion parameters. Evaluated on diverse indoor and outdoor scenes, FieryGS outperforms all comparative baselines in visual realism, physical fidelity, and controllability.

More Visual Results

Fire synthesis results on real-world scenes. Our approach achieves photorealistic, physically plausible combustion effects, including fire propogation along combustible materials, smoke dispersion and surface carbonization, etc.

Core Features

Prior Guided Refinement

Scene-level Material Reasoning

Combustion-relevant material properties are estimated for each Gaussian in reconstructed 3DGS scene.

Using the GPT-4o API, a typical scene costs only about $0.55 in total, making our pipeline highly cost-efficient.


Efficient and Realistic Simulation

Our simulator produces flames comparable to Blender’s, runs 4.1x faster, and naturally captures internal heat transfer and flame propagation.

The simulations were run at the same spatial resolution and under identical ignition conditions, and the results were rendered with our renderer using consistent lighting and camera settings.

Blender
Ours

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W/O Constraint
W. Constraint

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Physically-Correct Fire Behavior

As demonstrated, combustion simulation is performed only in air regions, while solid regions are treated as physical boundaries.

Placing a virtual brick above the campfire in the Firewood scene splits the fire into two streams.


Controllability

Our combustion simulation framework provides users with a high degree of control over key aspects of the fire dynamics, including ignition location, fire intensity, and airflow. These controls enable precise authoring of dynamic fire effects without manual 3D modeling or complex simulation setup.

Ignition Location
Fire Intensity
Airflow

Comparisons with the SOTA Video Generative Model

We compare with Runway Gen-3 Alpha Turbo, a leading model for video-to-video generation. Video generation methods significantly changes the original scene's appearance and structure. Furthermore, its fire lacks physical plausibility, failing to capture core combustion dynamics. In contrast, FieryGS generates visually authentic and physically grounded fire effects, reproducing the evolution of ignition, flame and smoke spread, and scene illumination.

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Method Pipeline

Method
Pipeline. Given multi-view images as input, we first reconstruct the appearance and geometry of the scene. Next, we leverage the MLLM to infer combustion-related properties, such as material type and burnability. Based on these, we conduct combustion simulations, enabling fire and charring effects with user control. A unified volumetric rendering can seamlessly integrates 3DGS and fire, while also accounting for smoke scattering, fire illumination on the 3DGS, and the charring effect. Above components are integrated to produce realistic fire and smoke results.

BibTeX

@InProceedings{shen2026fierygs,
  title = {FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting},
  author = {Qianfan Shen and Ningxiao Tao and Qiyu Dai and Tianle Chen and Minghan Qin and Yongjie Zhang and Mengyu Chu and Wenzheng Chen and Baoquan Chen},
  booktitle = {The Fourteenth International Conference on Learning Representations},
  year = {2026},
  url = {https://openreview.net/forum?id=ziKFH7whvy}
}